![]() Yourself: I don't think anyone had a lunge forward with a sword so that is just outright misinformation. Really the only sense in which these AREN'T fighting game controls is that there is only one attack button rather than the three to six seen in arcade fighters of the time. The move variety here is on par with '90s fighting games like Street Fighter II or Fatal Fury - each character has a unique set of specials (down-up+attack, left-right+attack, jump-jump+attack, etc.), a unique projectile (mapped to its own button), a handful of combo variations (performed by holding the joystick in any of the four cardinal directions while mashing attack), multiple throws (directional or jumping), and a block. Yourself: This is where Guardians 'is the cake' so to speak. There aren't many beat-em-ups where I lose my character as often as I did in Guardians - it doesn't help that some enemies (and even one or two player characters!) are half the screen tall and a quarter of it wide, blocking a ton of real estate from view. That might look great on the drawing board or in a screen cap, but in practice the action is unnecessarily difficult to follow. ![]() So what we're going to do henceforth (starting with Guardians) is play each game twice - once from beginning to end as a 'demo' play (so that we can tell you about all the characters and stages and bosses) and a second time as a 'pro-run' with a fixed number of credits to be determined by our performance on the demo play. ![]() A game can seem unfairly hard before you learn how to play it. There have been aspects of certain games (particularly the entirety of Growl) I've felt we may not have 'got' because we weren't trying hard enough to play well, or at least weren't being forced to. I haven't been super-happy with the occasions on which this's led us to write 'there might be more depth to the bosses, I didn't have enough time to learn in one playthrough'. ![]() Questionnaire.WEEKLY BEAT-EM-UP BREAKING NEWS ANNOUNCEMENT:So far Golem and I have been sitting down and playing these games from beginning to end in one sitting for the first time ever, just quarter-feeding our way through. Census data currently includes 147,006 machines ( 6,414 unique titles).That's why Golem and I are taking on one classic arcade-style beat-'em-up a week and bringing you this. VAPS Arcade/Coin-Op Denjin Makai CensusThere are 10,964 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 8,791 whom participate in our arcade census project of games owned, wanted, or for sale. Because of this, the Ghosts have been freely committing crimes across the city.In response to this a Ghost Police Force or Ghost Defence Force has been created, members of this group are known as Ghost Chasers.Denjin Makai is a belt scroll game developed by Winky Soft published by Banpresto.There are SIX characters to choose from all with their own unique movelist which is quite large and only matched by its sequel, Denjin Makai IIGuardians. This country is not controlled by a god, demon, or man, but by a huge network system, a super computer the computer has a name but I have forgotten what it was calledThis super computer controls and monitors the city and everyone in it, and no one can ever escape or get by the computer.Recently there have been people showing up whos actions cannot be seen or monitored by the computer. Many years after the third world war, a new country has emerged. Other machines made by Ban Presto during the time period Denjin Makai was produced include Mad Taxi, and Super Space Stranger.
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