If this is > 0, there will be a "cut" out of the sphere Start Theta - the angle from +x (in the counter clockwise direction) in the XY plane to start creating points on the sphere.You can see what is going on by switching to wireframe mode. Theta Resolution - how many points to use on cross sections of the sphere in the XY plane.Center - the coordinate of the center of the sphere.The distance between the two points is displayed.Ĭreate a sphere by creating a discrete set of points on the surface of a sphere and then creating a mesh on them. This seems to move the closest endpoint of the line to the current mouse position.Īcts just like the line source - hover the mouse and press 'p' to snap the nearest endpoint of the ruler's indicator line to the current mouse position. The Apply button must be pressed before the plane will be generated.Y Resolution - how many divisions will be created in the Y direction. ![]() X Resolution - how many divisions will be created in the X direction.Point2 - the "top left" corner of the plane.Point1 - the "bottom right" corner of the plane.When viewing the plane orthogonally, this could be interpreted as the "lower left corner" of the plane. Origin - The origin of the plane to be created.You can vote for an easier to use plane source at. However, it is quite confusing to make simple planes. ![]() This allows the flexibility of having a non-rectangular planar patch. This is an interface for the VTK filter Plane Generate a set of NumberOfPoints random points inside a sphere of radius Radius centered at Point.
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