To teleport the executing player to Alice: teleport Alice.Teleports the targets to the specified destination. ,, destination: target, or lookAtEntity: target fails to resolve to a single entity (named player must be online)ĭestinated position's or exceeds the range of [-30000000, 30000000), or exceeds the range of [-20000000, 20000000)ĬheckForBlocks: Boolean is true and the specified position is obscured or player: target fails to resolve to one or more entities (named players must be online) The arguments are not specified correctly If false or not specified, the default behavior applies (do no check just teleport the target(s)). ![]() If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). Must be either eyes or feet.īE: checkForBlocks: Boolean: enum Must be a boolean (either true or false). JE: : entity_anchor Specifies whether the entity'eyes or feet to make the target(s) facing to. Must be a player name, a target selector or a UUID. īE: lookAtPosition: x y z: CommandPositionFloat Specifies the coordinates to make the target(s) facing to.īE: lookAtEntity: target: CommandSelector Specifies the entity to make the target(s) facing to. Tilde notation can be used to specify a rotation relative to the executor's rotation or the target's previous rotation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |